Freedom Fighters (video game)

Freedom Fighters

North American cover art for Windows
Developer(s) IO Interactive
Publisher(s) Electronic Arts
Composer(s) Jesper Kyd
Engine Modified Glacier Engine
Platform(s) Microsoft Windows
Nintendo GameCube
PlayStation 2
Xbox
Release date(s)
  • PAL September 26, 2003
  • NA October 1, 2003
Genre(s) Third-person shooter
Mode(s) Single-player
Multiplayer
Rating(s)
Media/distribution CD
DVD
Nintendo optical disc
System requirements

Microsoft Windows

  • Microsoft Windows(r) 98/2000/ME/XP/Vista
  • Pentium III 733MHz or comparable
  • 256MB RAM
  • 32MB Direct3D with Hardware T&L capable video card with DirectX 8.0 or higher video card
  • 650MB HDD space
  • 4 speed CD-ROM
  • DirectX 8.1 compatible sound card
  • DirectX 8.1 or higher

Freedom Fighters, originally titled Freedom: The Battle For Liberty Island, is a 2003 third-person shooter video game available for the PlayStation 2, Nintendo GameCube, Xbox and Microsoft Windows that is set in an alternate history. The player takes the role of Christopher Stone, a plumber-turned American Resistance movement leader who fights against the Red Army that invades and occupies New York City. It was developed by IO Interactive, using a modified version of the Hitman 2: Silent Assassin game engine, and published by Electronic Arts.

Contents

Gameplay

Freedom Fighters is a third-person shooter, in which the player navigates through the streets of New York while fighting the Soviet forces. The game also contains squad-based elements, having a charisma meter. The player gains charisma by performing heroic deeds in the resistance movement against the invading forces, like capturing a base or destroying vital supplies. The more charisma that is gained, the more squadmates the character can recruit, including leaderless guerrillas and wounded Russian soldiers, up to a maximum of twelve.

Freedom Fighters uses a simple method of controlling recruits in battle. In the game, the player can command recruits by giving them simple orders such as "follow", "attack", and "defend", but in most situations, they take care of themselves. Given the terrain of New York City after the initial invasion, the Resistance usually stations its soldiers in covered positions like craters and buildings.

Multiplayer

Multiplayer revolves around securing flags and bunkers. The flag that a player needs to capture and hold is usually in the center of the map. Bunkers are positioned around the map, and spawn either Soviet soldiers or American freedom fighters. Players can know who the bunkers belong to because of a star above each one; a Soviet bunker is marked by a red star, while an American bunker is marked by a blue star. In each game, there can be up to four players, who can choose between the Soviet and American sides. Each side has a different set of weapons. The players can switch weapons in battle. In each map, there are several areas where weapons and ammunition are stored. Each bunker also has one medical kit and one ammunition can, so every bunker is vitally important. Each player also has their charisma meter set to eight, so each player can have a maximum of eight soldiers under their command; however, if it is a four-player battle, each player can control a maximum of four soldiers. The players can select a map to fight in: Greenwich Village, where there are four bunkers surrounding the flag; Brooklyn Rooftops, with four adjacent bunkers with the flag between the middle two bunkers on a building; and Fort Jay, a nighttime scene with four bunkers at the edge of the map with the flag in the middle.

Plot

In an alternate present time, the Soviet Union brings an end to World War II by dropping the first atomic bomb on Berlin, redefining history. As a result, the Soviet Union never collapsed; it instead became the world superpower. Europe changed from capitalism to communism with Great Britain as the last to join the communist bloc, albeit reluctantly. The Iron Curtain was extended to most of Asia, the Middle East and South America. Now, they are sending in their army to liberate America.

Chris and Troy Stone, New York plumbers, travel to meet with their next client an Anti-Communist activist named Isabella Angelina. The Stones appear at her condominium only to find no one home, until Soviet soldiers led by General Tatarin raid the condo, seizing Troy. Soon after, Soviet air and ground forces begin their assault on New York City (and presumably the rest of the United States). Amidst the attack on the city, Chris escapes to the streets, allied with a man named Mr. Jones and resistance member Phil Bagzton. They plan and carry out a rescue for Isabella, who was being held at a New York police station, and shortly thereafter, Chris successfully rescues Troy, who was being held hostage at a post office. Then the group retreat to the underground sewers as New York City falls to the Soviet invasion, along with the rest of the United States.

A couple of months after the invasion, Chris becomes known as the Freedom Phantom within the Soviet controlled-media, SAFN. Chris, Phil, and Isabella sabotage key Soviet facilities and reclaim territories within New York City, while at the same time building a strong resistance group consisting of New York's inhabitants and disillusioned Soviet soldiers. Despite fierce resistance, they manage to do serious damage to the Soviet Army. During this time, Troy is captured by the Soviet forces while recruiting more freedom fighters and is tortured into revealing the true identity of the Freedom Phantom to the media. He is later forced to make a public statement to Chris and the resistance group, reluctantly pleading them to cease their actions. While being led away he suddenly returns to the podium, urging Chris to keep fighting. For his defiant actions, Troy is taken to Governor's Island and is executed by General Tatarin.

Mr. Jones reveals the grim news to Chris, suggesting retaliation in the form of an assassination against General Tatarin. Jones' reasons for this are twofold: firstly, it will allow Chris to avenge his brother; and secondly, Soviet forces will be greatly weakened by the loss of Tatarin's leadership. Chris succeeds in killing Tatarin and escapes Governor's Island, only to return to find Isabella missing and the resistance's main base occupied by the Soviets. Mr. Jones boastfully reveals himself to be Colonel Bulba, head of the KGB in New York, explaining that this was how he managed to supply the resistance with the information on the Soviet occupiers. Chris escapes with Phil Bagzton and The Kid to a new makeshift underground. SAFN later reports on the death of Tatarin, Colonel Bulba's promotion to General, and the destruction of the resistance in New York.

During the winter, Chris, Phil, and The Kid lead an increasingly-determined resistance in Soviet-controlled New York City, climaxing with a raid on the SAFN Studios. They use the station to send a broadcast encouraging the people of New York and beyond to bring an end to the Soviet occupation. Chris, Phil, and The Kid plan a final strategy against the Soviet occupation: an all-out assault on Governor's Island consisting of all available resistance fighters in New York City. After taking over the island and rescuing Isabella, the resistance group celebrate their victory over the Soviets.

Characters

Development

Audio

The Freedom Fighters original soundtrack was composed by Jesper Kyd and released on September 29, 2003 by Sumthing Else and Nano Studios. It was GameSpot's "Best Game Soundtrack of the Year 2003" and Game Reactor Magazine's "Best Game Music of the Year". Tracks 1, 2, 3, 9, 10, 14 and 16 are performed by The Hungarian Radio Choir.[1][2] The music has grand, Soviet-style, choral arrangements and the synth parts bring Vangelis to mind, indeed one reviewer referred to it as "Vangelis on steroids".[3]

He describes his thinking behind the score thus:

I researched Russian music scales and specifically what makes Russian music so unique. The history of the Soviet Union and the Cold War conflict were also major contributing influences.
Not many people know this but I wrote the Freedom Fighters score in Manhattan right after 9/11. It was quite a strange time writing music for a story about a foreign power invading Manhattan.
I spent a lot of my time just playing the game to get a real, in-depth sense of the experiences that I needed to dramatize. I probably spent way too much time playing the game, but I just loved the fact that you could become a freedom fighter and help free New York City from an invading army.

Reception

It received a score of 7.5/8.5/8 from Electronic Gaming Monthly: the first reviewer, Joe Fielder, called the game's core gameplay mechanic "damn fun to play", but criticized its cutscenes and said that "you come away from Freedom Fighters wanting more. Just when the game really hits its stride, it's over—and neither playing its under utilized multiplayer mode nor beginning the whole affair over again on a harder difficulty setting will quite satisfy your need". The second reviewer, Shawn Elliott, called it "easily one of the best all-out action games I've played all year".[4]

Sequel

On April 6, 2004 Eidos UK revealed plans for the sequel.[5] Eidos announced it would distribute the sequel in the first half of its financial year 2006, which would mean the latter part of 2005. However IO Interactive announced development of a new intellectual property, Kane & Lynch: Dead Men, casting the future of a Freedom Fighters sequel in doubt.[6] In late 2007 a representative of IO said in an interview about the upcoming Kane & Lynch: Dead Men that a sequel for Freedom Fighters was still on the company's 'to-do' list.

References

External links